![]() Anyway, going back to Figure 2.2, the Filename property is something you can’t ever change as it is randomly generated by the app, but you don’t have to worry about it. ![]() Soon, a search feature will be integrated to Media Library that will match with labels it’ll be a big help to stories with lots of content. In order to do so, tap the white pencil icon just to the left of the trash bin icon on the blue bar.Ī dialog will then appear for you to relabel the selected photo. Though it is not required, renaming labels is a good practice of keeping your media content well-organized. Of course, that filename generated randomly and by default is surely inconvenient. Labels help you identify which photo is which. The res_649co13zq8.jpg on top of the blue bar is your photo’s label. There’s a lot going at the bottom so let’s dissect it one by one. Media Library accepts 1MP photos at maximum (1 million pixels), and if your photo’s pixel count is greater than that, the app will automatically compress it for you. Speaking of saving memory, all photos you import are most likely resized down into a smaller resolution. Note that all photos you import, whatever format, is converted into JPG to save memory. You can pull that bar upwards to reveal more information about it as shown below.įigure 2.2. Info about the selected photo Another thing that happens upon selecting a photo is that a blue bar shows up at the bottom. When you tap a photo in the grid, it will turn blue indicating that it is currently selected. Once you’re done, the photo you just selected will be imported and it will show up on the photo grid. To import photos, make sure you’re in the Photos tab and tap the pencil-shaped icon on the top-right corner. When you make a new story, you’ll most likely find that there are no photos and sounds (unless you put a story thumbnail in the first place). There are two tabs: Photos and Sounds. It should be pretty self-explanatory what each tab contains. To access it, go to your story’s chapter list and tap the rightmost icon at the top. Now that pictures and sound clips are supported, we thought of organizing these files by putting them all in one place where you can manage your media content, and that’s what Media Library is for. Due to demand, Seen 1.0.10 finally gave authors the chance to welcome pictures and sound clips into their stories to make them more immersive than ever, giving more room for creativity. If you played the game’s main story, you have most likely encountered the blurred picture backgrounds in Chapter 3 (At the Park) which depict the setting indicating where Mark and Nicole are. ![]() The only instances you’ll ever find a picture are the chat buddy’s profile picture and the story thumbnail or icon. From chapters and messages, to choices and actions, we’ve yet to learn more about these, but in this tutorial, we’re going to learn everything about Media Library, along with an introduction to variables.īefore Seen 1.0.10, stories were just nothing but plain text. In the previous tutorial, we talked about the very basics of Story Maker to get you started with the core concepts of what a story and what it contains inside it. 1 Nov, 2017 in Uncategorized by Polychroma Games
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